Fix various typos with codespell

Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
Rémi Verschelde 2023-08-07 12:59:23 +02:00
parent 16a93563bf
commit faaf27f284
No known key found for this signature in database
GPG key ID: C3336907360768E1
35 changed files with 54 additions and 56 deletions

View file

@ -88,7 +88,7 @@ const GodotAudio = {
GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
callback(GodotAudio.input);
} catch (e) {
GodotRuntime.error('Failed creaating input.', e);
GodotRuntime.error('Failed creating input.', e);
}
}
if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {

View file

@ -289,11 +289,11 @@ const GodotDisplayScreen = {
const isFullscreen = GodotDisplayScreen.isFullscreen();
const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
const noResize = GodotConfig.canvas_resize_policy === 0;
const wwidth = GodotDisplayScreen.desired_size[0];
const wheight = GodotDisplayScreen.desired_size[1];
const dWidth = GodotDisplayScreen.desired_size[0];
const dHeight = GodotDisplayScreen.desired_size[1];
const canvas = GodotConfig.canvas;
let width = wwidth;
let height = wheight;
let width = dWidth;
let height = dHeight;
if (noResize) {
// Don't resize canvas, just update GL if needed.
if (canvas.width !== width || canvas.height !== height) {