Fix signed and unsigned comparisons

The first in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam 2017-08-31 23:30:35 +02:00
parent 51ae90d789
commit f9467ec1ea
34 changed files with 105 additions and 105 deletions

View file

@ -176,7 +176,7 @@ bool AudioRBResampler::mix(int32_t *p_dest, int p_frames) {
{
uint32_t read = 0;
int read = 0;
switch (channels) {
case 1: read = _resample<1>(p_dest, todo, increment); break;
case 2: read = _resample<2>(p_dest, todo, increment); break;
@ -189,7 +189,7 @@ bool AudioRBResampler::mix(int32_t *p_dest, int p_frames) {
if (remaining && todo > 0) {
//print_line("fadeout");
for (int c = 0; c < channels; c++) {
for (uint32_t c = 0; c < channels; c++) {
for (int i = 0; i < todo; i++) {
@ -202,7 +202,7 @@ bool AudioRBResampler::mix(int32_t *p_dest, int p_frames) {
}
//zero out what remains there to avoid glitches
for (int i = todo * channels; i < int(p_frames) * channels; i++) {
for (uint32_t i = todo * channels; i < int(p_frames) * channels; i++) {
p_dest[i] = 0;
}
@ -250,7 +250,7 @@ Error AudioRBResampler::setup(int p_channels, int p_src_mix_rate, int p_target_m
rb_write_pos = 0;
//avoid maybe strange noises upon load
for (int i = 0; i < (rb_len * channels); i++) {
for (unsigned int i = 0; i < (rb_len * channels); i++) {
rb[i] = 0;
read_buf[i] = 0;