Restore RigidBody2/3D, SoftBody names in physics

This commit is contained in:
fabriceci 2022-08-25 19:35:52 +02:00
parent dc4193b478
commit f8cc88fab3
61 changed files with 616 additions and 618 deletions

View file

@ -42,7 +42,7 @@ void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D
p_body->set_island_step(_step);
if (p_body->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
// Only dynamic bodies are tested for activation.
// Only rigid bodies are tested for activation.
p_body_island.push_back(p_body);
}