Restore RigidBody2/3D, SoftBody names in physics
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61 changed files with 616 additions and 618 deletions
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@ -42,7 +42,7 @@ void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D
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p_body->set_island_step(_step);
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if (p_body->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
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// Only dynamic bodies are tested for activation.
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// Only rigid bodies are tested for activation.
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p_body_island.push_back(p_body);
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}
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