Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
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258 changed files with 2398 additions and 2421 deletions
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@ -288,7 +288,7 @@ TEST_CASE("[Geometry3D] Is Point in Projected Triangle") {
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TEST_CASE("[Geometry3D] Does Ray Intersect Triangle") {
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struct Case {
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Vector3 from, direction, v_1, v_2, v_3;
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Vector3 *result;
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Vector3 *result = nullptr;
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bool want;
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Case(){};
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Case(Vector3 p_from, Vector3 p_direction, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) :
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@ -390,7 +390,7 @@ TEST_CASE("[Geometry3D] Triangle and Box Overlap") {
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struct Case {
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Vector3 box_centre;
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Vector3 box_half_size;
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Vector3 *tri_verts;
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Vector3 *tri_verts = nullptr;
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bool want;
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Case(){};
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Case(Vector3 p_centre, Vector3 p_half_size, Vector3 *p_verts, bool p_want) :
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