Zero initialize all pointer class and struct members

This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
This commit is contained in:
Rémi Verschelde 2022-04-04 15:06:57 +02:00
parent 53317bbe14
commit f8ab79e68a
258 changed files with 2398 additions and 2421 deletions

View file

@ -288,7 +288,7 @@ TEST_CASE("[Geometry3D] Is Point in Projected Triangle") {
TEST_CASE("[Geometry3D] Does Ray Intersect Triangle") {
struct Case {
Vector3 from, direction, v_1, v_2, v_3;
Vector3 *result;
Vector3 *result = nullptr;
bool want;
Case(){};
Case(Vector3 p_from, Vector3 p_direction, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) :
@ -390,7 +390,7 @@ TEST_CASE("[Geometry3D] Triangle and Box Overlap") {
struct Case {
Vector3 box_centre;
Vector3 box_half_size;
Vector3 *tri_verts;
Vector3 *tri_verts = nullptr;
bool want;
Case(){};
Case(Vector3 p_centre, Vector3 p_half_size, Vector3 *p_verts, bool p_want) :