Fix some issues found by cppcheck.
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72407a9cfb
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163 changed files with 776 additions and 767 deletions
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@ -49,7 +49,7 @@ void GodotStep3D::_populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D
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}
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for (const KeyValue<GodotConstraint3D *, int> &E : p_body->get_constraint_map()) {
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GodotConstraint3D *constraint = (GodotConstraint3D *)E.key;
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GodotConstraint3D *constraint = const_cast<GodotConstraint3D *>(E.key);
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if (constraint->get_island_step() == _step) {
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continue; // Already processed.
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}
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@ -88,7 +88,7 @@ void GodotStep3D::_populate_island_soft_body(GodotSoftBody3D *p_soft_body, Local
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p_soft_body->set_island_step(_step);
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for (Set<GodotConstraint3D *>::Element *E = p_soft_body->get_constraints().front(); E; E = E->next()) {
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GodotConstraint3D *constraint = (GodotConstraint3D *)E->get();
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GodotConstraint3D *constraint = const_cast<GodotConstraint3D *>(E->get());
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if (constraint->get_island_step() == _step) {
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continue; // Already processed.
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}
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