Fix some issues found by cppcheck.

This commit is contained in:
bruvzg 2022-04-05 13:40:26 +03:00
parent 72407a9cfb
commit f851c4aa33
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GPG key ID: 7960FCF39844EC38
163 changed files with 776 additions and 767 deletions

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@ -49,7 +49,7 @@ void GodotStep3D::_populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D
}
for (const KeyValue<GodotConstraint3D *, int> &E : p_body->get_constraint_map()) {
GodotConstraint3D *constraint = (GodotConstraint3D *)E.key;
GodotConstraint3D *constraint = const_cast<GodotConstraint3D *>(E.key);
if (constraint->get_island_step() == _step) {
continue; // Already processed.
}
@ -88,7 +88,7 @@ void GodotStep3D::_populate_island_soft_body(GodotSoftBody3D *p_soft_body, Local
p_soft_body->set_island_step(_step);
for (Set<GodotConstraint3D *>::Element *E = p_soft_body->get_constraints().front(); E; E = E->next()) {
GodotConstraint3D *constraint = (GodotConstraint3D *)E->get();
GodotConstraint3D *constraint = const_cast<GodotConstraint3D *>(E->get());
if (constraint->get_island_step() == _step) {
continue; // Already processed.
}