Proofread and improve the whole class reference
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" category="Core" version="3.2">
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<brief_description>
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This is a multi-format 3d asset importer.
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Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
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</brief_description>
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<description>
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This is a multi-format 3d asset importer.
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Use these FBX export settings from Autodesk Maya.
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This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats.
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If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
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[codeblock]
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* Smoothing Groups
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* Smooth Mesh
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* Triangluate (For mesh with blendshapes)
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* Bake Animation
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* Resample All
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* Deformed Models
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* Skins
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* Blend Shapes
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* Curve Filters
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* Constant Key Reducer
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* Auto Tangents Only
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* DO NOT CHECK Constraints (Will Break File)
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* Can check Embed Media (Embeds textures into FBX file to import)
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-- Note: When importing embed media, texture and mesh will be a un-alterable file.
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-- Reimport of fbx with updated texture is need if texture is updated.
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* Units: Centimeters
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* Up Axis: Y
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* Binary format in FBX 2017
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- Smoothing Groups
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- Smooth Mesh
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- Triangluate (for meshes with blend shapes)
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- Bake Animation
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- Resample All
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- Deformed Models
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- Skins
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- Blend Shapes
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- Curve Filters
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- Constant Key Reducer
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- Auto Tangents Only
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- *Do not check* Constraints (as it will break the file)
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- Can check Embed Media (embeds textures into the exported FBX file)
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- Note that when importing embedded media, the texture and mesh will be a single immutable file.
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- You will have to re-export then re-import the FBX if the texture has changed.
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- Units: Centimeters
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- Up Axis: Y
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- Binary format in FBX 2017
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[/codeblock]
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</description>
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<tutorials>
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