Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
This commit is contained in:
parent
ce0268a0c1
commit
f2e9867e9f
36 changed files with 1334 additions and 418 deletions
|
|
@ -332,18 +332,6 @@ public:
|
|||
Position3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Skeleton3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Skeleton3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class PhysicalBone3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(PhysicalBone3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue