Renames Type to OpType in VisualShaderNodeMultiplyAdd
To prevent possible conflicts with C# and other languages.
This commit is contained in:
parent
8818a93a3c
commit
f137f14e1c
4 changed files with 32 additions and 32 deletions
|
|
@ -11,19 +11,19 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="type" type="int" setter="set_type" getter="get_type" enum="VisualShaderNodeMultiplyAdd.Type" default="0">
|
||||
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMultiplyAdd.OpType" default="0">
|
||||
A type of operands and returned value.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="TYPE_SCALAR" value="0" enum="Type">
|
||||
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
|
||||
A scalar type.
|
||||
</constant>
|
||||
<constant name="TYPE_VECTOR" value="1" enum="Type">
|
||||
<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
|
||||
A vector type.
|
||||
</constant>
|
||||
<constant name="TYPE_MAX" value="2" enum="Type">
|
||||
Represents the size of the [enum Type] enum.
|
||||
<constant name="OP_TYPE_MAX" value="2" enum="OpType">
|
||||
Represents the size of the [enum OpType] enum.
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue