Renames Type to OpType in VisualShaderNodeMultiplyAdd

To prevent possible conflicts with C# and other languages.
This commit is contained in:
Yuri Roubinsky 2020-09-15 11:06:18 +03:00
parent 8818a93a3c
commit f137f14e1c
4 changed files with 32 additions and 32 deletions

View file

@ -11,19 +11,19 @@
<methods>
</methods>
<members>
<member name="type" type="int" setter="set_type" getter="get_type" enum="VisualShaderNodeMultiplyAdd.Type" default="0">
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMultiplyAdd.OpType" default="0">
A type of operands and returned value.
</member>
</members>
<constants>
<constant name="TYPE_SCALAR" value="0" enum="Type">
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
A scalar type.
</constant>
<constant name="TYPE_VECTOR" value="1" enum="Type">
<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
A vector type.
</constant>
<constant name="TYPE_MAX" value="2" enum="Type">
Represents the size of the [enum Type] enum.
<constant name="OP_TYPE_MAX" value="2" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>