Add a method to set the number of physics solver iterations in 3D

This is only for GodotPhysics, and adds a 3D counterpart to the 2D
method that was recently added.
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Hugo Locurcio 2021-07-07 19:09:15 +02:00
parent 56d7126864
commit f0a145bbf5
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8 changed files with 23 additions and 2 deletions

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@ -1187,6 +1187,16 @@
Activates or deactivates the 3D physics engine.
</description>
</method>
<method name="set_collision_iterations">
<return type="void">
</return>
<argument index="0" name="iterations" type="int">
</argument>
<description>
Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is [code]8[/code].
[b]Note:[/b] Only has an effect when using the default GodotPhysics engine, not the Bullet physics engine.
</description>
</method>
<method name="shape_get_data" qualifiers="const">
<return type="Variant">
</return>