doc: Sync classref with current source
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93 changed files with 278 additions and 292 deletions
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@ -18,22 +18,22 @@
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<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0">
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Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
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</member>
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<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask" default="null">
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<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
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Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
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</member>
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<member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture" default="null">
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<member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture">
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Texture to display when the node is disabled. See [member BaseButton.disabled].
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</member>
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<member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture" default="null">
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<member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture">
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Texture to display when the node has mouse or keyboard focus.
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</member>
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<member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture" default="null">
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<member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture">
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Texture to display when the mouse hovers the node.
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</member>
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<member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture" default="null">
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<member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture">
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Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state.
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</member>
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<member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture" default="null">
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<member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture">
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Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key.
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</member>
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</members>
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