Use system fonts as fallback and improve system font handling.

Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
This commit is contained in:
bruvzg 2022-11-21 15:04:01 +02:00
parent 015dc492de
commit ecec415988
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GPG key ID: 7960FCF39844EC38
51 changed files with 2756 additions and 150 deletions

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@ -796,7 +796,7 @@ Error GLTFDocument::_parse_buffers(Ref<GLTFState> state, const String &p_base_pa
ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
uri = uri.uri_decode();
uri = p_base_path.path_join(uri).replace("\\", "/"); // Fix for Windows.
buffer_data = FileAccess::get_file_as_array(uri);
buffer_data = FileAccess::get_file_as_bytes(uri);
ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri);
}
@ -3139,7 +3139,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
// Fallback to loading as byte array.
// This enables us to support the spec's requirement that we honor mimetype
// regardless of file URI.
data = FileAccess::get_file_as_array(uri);
data = FileAccess::get_file_as_bytes(uri);
if (data.size() == 0) {
WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded as a buffer of MIME type '%s' from URI: %s. Skipping it.", i, mimetype, uri));
state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count.