Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary to update edited scene root in time for the child nodes to work properly.
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9f12e7b52d
commit
eb74079dfb
4 changed files with 17 additions and 8 deletions
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@ -2500,6 +2500,8 @@ void Node::replace_by(Node *p_node, bool p_keep_groups) {
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parent->move_child(p_node, index_in_parent);
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}
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emit_signal(SNAME("replacing_by"), p_node);
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while (get_child_count()) {
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Node *child = get_child(0);
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remove_child(child);
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@ -3040,7 +3042,9 @@ void Node::_bind_methods() {
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ADD_SIGNAL(MethodInfo("tree_exited"));
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ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_SIGNAL(MethodInfo("child_exiting_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_SIGNAL(MethodInfo("child_order_changed"));
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ADD_SIGNAL(MethodInfo("replacing_by", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
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