[godot#61386] Fix autoload scenes implicit types

This commit is contained in:
Adam Scott 2022-11-21 23:24:10 -05:00
parent 11e1c83309
commit eb62d241c0
3 changed files with 38 additions and 0 deletions

View file

@ -102,6 +102,7 @@ public:
static Error finish_compiling(const String &p_owner);
static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
static Ref<GDScript> get_packed_scene_script(const String &p_path, Error &r_error);
static void clear_unreferenced_packed_scenes();
static bool is_destructing() {