[godot#61386] Fix autoload scenes implicit types
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3 changed files with 38 additions and 0 deletions
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@ -102,6 +102,7 @@ public:
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static Error finish_compiling(const String &p_owner);
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static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
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static Ref<GDScript> get_packed_scene_script(const String &p_path, Error &r_error);
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static void clear_unreferenced_packed_scenes();
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static bool is_destructing() {
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