[doc] Use "param" instead of "code" to refer to parameters (6)

This commit is contained in:
Andy Maloney 2022-08-12 12:07:53 -04:00
parent 22bb15cde5
commit ea2192b99e
47 changed files with 303 additions and 303 deletions

View file

@ -69,7 +69,7 @@
<param index="0" name="action" type="StringName" />
<param index="1" name="deadzone" type="float" default="0.5" />
<description>
Adds an empty action to the [InputMap] with a configurable [code]deadzone[/code].
Adds an empty action to the [InputMap] with a configurable [param deadzone].
An [InputEvent] can then be added to this action with [method action_add_event].
</description>
</method>
@ -87,7 +87,7 @@
<param index="2" name="exact_match" type="bool" default="false" />
<description>
Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
If [code]exact_match[/code] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
If [param exact_match] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
</description>
</method>
<method name="get_actions">