Fix macOS and iOS defines in the rendering code.
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3 changed files with 9 additions and 9 deletions
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@ -64,7 +64,7 @@ Config::Config() {
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#else
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float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float");
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etc2_supported = true;
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#if defined(ANDROID_ENABLED) || defined(IPHONE_ENABLED)
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#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
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// Some Android devices report support for S3TC but we don't expect that and don't export the textures.
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// This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
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// For good measure we do the same hack for iOS, just in case.
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