Link to runtime loading/saving tutorial and improve Image documentation
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Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
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</description>
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<tutorials>
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<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
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</tutorials>
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<members>
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<member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729">
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