Link to runtime loading/saving tutorial and improve Image documentation

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Hugo Locurcio 2023-11-13 14:37:27 +01:00
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@ -9,6 +9,7 @@
[b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode].
</description>
<tutorials>
<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<methods>
<method name="_convert_scene_node" qualifiers="virtual">