Add transform support to deal with Bullets centering of shapes
This commit is contained in:
parent
4bb0df7060
commit
e4dea0595a
5 changed files with 30 additions and 17 deletions
|
|
@ -4,7 +4,7 @@
|
|||
Height map shape for 3D physics (Bullet only).
|
||||
</brief_description>
|
||||
<description>
|
||||
Height map shape resource, which can be added to a [PhysicsBody] or [Area]. Note that bullet will always center the collision shape. If you minimum height is 0, and you maximum height is 10, bullet will adjust your collision shape down so the minimum height is -5 and the maximum height is 5.
|
||||
Height map shape resource, which can be added to a [PhysicsBody] or [Area].
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue