Physics Interpolation - Auto-reset on set_physics_interpolation_mode()
Fixes historical bug where auto-reset wasn't working correctly. Also fixes process modes on Cameras when mode is changed.
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4 changed files with 11 additions and 4 deletions
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@ -482,6 +482,11 @@ void SceneTree::set_physics_interpolation_enabled(bool p_enabled) {
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_physics_interpolation_enabled = p_enabled;
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RenderingServer::get_singleton()->set_physics_interpolation_enabled(p_enabled);
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// Perform an auto reset on the root node for convenience for the user.
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if (root) {
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root->reset_physics_interpolation();
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}
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}
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bool SceneTree::is_physics_interpolation_enabled() const {
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