Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky 2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View file

@ -86,7 +86,7 @@ bool Marker2D::_edit_use_rect() const {
void Marker2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
update();
queue_redraw();
} break;
case NOTIFICATION_DRAW: {
@ -102,7 +102,7 @@ void Marker2D::_notification(int p_what) {
void Marker2D::set_gizmo_extents(real_t p_extents) {
gizmo_extents = p_extents;
update();
queue_redraw();
}
real_t Marker2D::get_gizmo_extents() const {