Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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111 changed files with 1354 additions and 1354 deletions
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@ -86,7 +86,7 @@ bool Marker2D::_edit_use_rect() const {
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void Marker2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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update();
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queue_redraw();
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} break;
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case NOTIFICATION_DRAW: {
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@ -102,7 +102,7 @@ void Marker2D::_notification(int p_what) {
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void Marker2D::set_gizmo_extents(real_t p_extents) {
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gizmo_extents = p_extents;
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update();
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queue_redraw();
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}
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real_t Marker2D::get_gizmo_extents() const {
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