Fix some broken visual shader nodes

This commit is contained in:
Yuri Roubinsky 2020-09-07 12:29:44 +03:00
parent 753b2bd010
commit e2aca7e047
3 changed files with 9 additions and 4 deletions

View file

@ -892,6 +892,7 @@ String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::
}
VisualShaderNodeSample3D::VisualShaderNodeSample3D() {
simple_decl = false;
}
////////////// Texture2DArray
@ -1135,6 +1136,7 @@ void VisualShaderNodeCubemap::_bind_methods() {
}
VisualShaderNodeCubemap::VisualShaderNodeCubemap() {
simple_decl = false;
}
////////////// Float Op
@ -2236,6 +2238,7 @@ void VisualShaderNodeColorFunc::_bind_methods() {
}
VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() {
simple_decl = false;
set_input_port_default_value(0, Vector3());
}
@ -4226,6 +4229,7 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
}
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
simple_decl = false;
}
////////////// Texture Uniform (Triplanar)
@ -4529,6 +4533,7 @@ String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type
}
VisualShaderNodeIf::VisualShaderNodeIf() {
simple_decl = false;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, CMP_EPSILON);
@ -4593,6 +4598,7 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::
}
VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
simple_decl = false;
set_input_port_default_value(0, false);
set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));