Bugfixes and ability to better specify filter and repeat modes everywhere.

Removes antialiased flag for draw_* methods.
This commit is contained in:
Juan Linietsky 2019-06-24 22:24:07 -03:00
parent 1b4281b895
commit e1b3444415
40 changed files with 512 additions and 240 deletions

View file

@ -307,7 +307,7 @@ void Polygon2D::_notification(int p_what) {
if (invert || polygons.size() == 0) {
Vector<int> indices = Geometry::triangulate_polygon(points);
if (indices.size()) {
VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, RID(), RID(), Color(), antialiased);
VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
}
} else {
//draw individual polygons
@ -341,7 +341,7 @@ void Polygon2D::_notification(int p_what) {
}
if (total_indices.size()) {
VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, RID(), RID(), Color(), antialiased);
VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
}
}