Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges.
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34 changed files with 132 additions and 132 deletions
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@ -95,7 +95,7 @@ public:
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bool sdf_active;
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float lod_threshold = 1.0;
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float mesh_lod_threshold = 1.0;
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uint64_t last_pass = 0;
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@ -256,7 +256,7 @@ public:
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void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling);
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void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread);
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void viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality);
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void viewport_set_lod_threshold(RID p_viewport, float p_pixels);
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void viewport_set_mesh_lod_threshold(RID p_viewport, float p_pixels);
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virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info);
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virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw);
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