Shortcut: Rename shortcut property to event

Having a property which has the same name as its class leads to confusing
situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut`
which has a `shortcut` property of type `InputEvent`).

Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event`
to better reflect what the methods check.
This commit is contained in:
Rémi Verschelde 2021-08-03 17:27:45 +02:00
parent 1eff610e2b
commit de2c2be19b
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11 changed files with 69 additions and 74 deletions

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@ -5,7 +5,7 @@
</brief_description>
<description>
A shortcut for binding input.
Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent].
Shortcuts are commonly used for interacting with a [Control] element from an [InputEvent] (also known as hotkeys).
</description>
<tutorials>
</tutorials>
@ -16,24 +16,24 @@
Returns the shortcut's [InputEvent] as a [String].
</description>
</method>
<method name="is_shortcut" qualifiers="const">
<method name="has_valid_event" qualifiers="const">
<return type="bool" />
<description>
Returns whether the shortcut has a valid [member event] assigned to it.
</description>
</method>
<method name="matches_event" qualifiers="const">
<return type="bool" />
<argument index="0" name="event" type="InputEvent" />
<description>
Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/code].
</description>
</method>
<method name="is_valid" qualifiers="const">
<return type="bool" />
<description>
If [code]true[/code], this shortcut is valid.
Returns whether the shortcut's [member event] matches [code]event[/code].
</description>
</method>
</methods>
<members>
<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
<member name="event" type="InputEvent" setter="set_event" getter="get_event">
The shortcut's [InputEvent].
Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent], including an [InputEventAction].
</member>
</members>
<constants>