Mono: Add mono_bcl SCons option for a custom BCL location
Makes it let's bothersome to work with builds from our godotengine/godot-mono-builds scripts, as they write the BCL into an output directory separate from the runtime (which is good as two runtimes may share the same BCL).
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2 changed files with 12 additions and 3 deletions
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@ -27,6 +27,14 @@ def configure(env):
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PathVariable.PathAccept,
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)
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)
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envvars.Add(
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PathVariable(
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"mono_bcl",
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"Path to a custom Mono BCL (Base Class Library) directory for the target platform",
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"",
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PathVariable.PathAccept,
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)
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)
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envvars.Add(BoolVariable("mono_static", "Statically link Mono", default_mono_static))
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envvars.Add(BoolVariable("mono_glue", "Build with the Mono glue sources", True))
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envvars.Add(BoolVariable("build_cil", "Build C# solutions", True))
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