Use NULL instead of COND checks when appropriate

Restricted to scene
This commit is contained in:
Ninni Pipping 2023-06-06 14:59:54 +02:00
parent 9723077f4f
commit dcd2b883eb
43 changed files with 123 additions and 126 deletions

View file

@ -1610,7 +1610,7 @@ Vector<Point2> TileSet::get_terrain_peering_bit_polygon(int p_terrain_set, TileS
#define TERRAIN_ALPHA 0.6
void TileSet::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data) {
ERR_FAIL_COND(!p_tile_data);
ERR_FAIL_NULL(p_tile_data);
if (terrain_bits_meshes_dirty) {
// Recompute the meshes.