Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
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47 changed files with 211 additions and 211 deletions
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@ -115,8 +115,8 @@ public:
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void set_shader(const Ref<Shader> &p_shader);
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Ref<Shader> get_shader() const;
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void set_shader_param(const StringName &p_param, const Variant &p_value);
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Variant get_shader_param(const StringName &p_param) const;
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void set_shader_uniform(const StringName &p_param, const Variant &p_value);
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Variant get_shader_uniform(const StringName &p_param) const;
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virtual Shader::Mode get_shader_mode() const override;
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