Rename shader parameter uniform setter/getter methods for consistency

`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
This commit is contained in:
Hugo Locurcio 2022-04-03 19:09:09 +02:00
parent 80193260ff
commit db22b7ded0
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GPG key ID: 39E8F8BE30B0A49C
47 changed files with 211 additions and 211 deletions

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@ -115,8 +115,8 @@ public:
void set_shader(const Ref<Shader> &p_shader);
Ref<Shader> get_shader() const;
void set_shader_param(const StringName &p_param, const Variant &p_value);
Variant get_shader_param(const StringName &p_param) const;
void set_shader_uniform(const StringName &p_param, const Variant &p_value);
Variant get_shader_uniform(const StringName &p_param) const;
virtual Shader::Mode get_shader_mode() const override;