ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]

Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
This commit is contained in:
Ignacio Etcheverry 2019-03-29 23:37:35 +01:00
parent c8aa85189a
commit d80bc5cbba
80 changed files with 261 additions and 257 deletions

View file

@ -4,7 +4,7 @@
Saves a specific resource type to a file.
</brief_description>
<description>
The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [code]ResourceFormatSaver[/code]s, each handling its own format.
The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [ResourceFormatSaver]s, each handling its own format.
By default, Godot saves resources as [code].tres[/code], [code].res[/code] or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatLoader].
</description>
<tutorials>