Change reset timing of the AnimationMixer and Skeleton on save
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2 changed files with 9 additions and 2 deletions
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@ -1889,11 +1889,12 @@ void EditorNode::_save_scene(String p_file, int idx) {
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return;
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}
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List<Pair<AnimationMixer *, Ref<AnimatedValuesBackup>>> anim_backups;
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_reset_animation_mixers(scene, &anim_backups);
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scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE);
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editor_data.apply_changes_in_editors();
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List<Pair<AnimationMixer *, Ref<AnimatedValuesBackup>>> anim_backups;
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_reset_animation_mixers(scene, &anim_backups);
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save_default_environment();
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_save_editor_states(p_file, idx);
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