Use rectangle size instead of extents for Shape dimensions

This commit is contained in:
Marcel Admiraal 2020-12-07 19:58:47 +00:00
parent 0f6745b6aa
commit d5d99aaed6
5 changed files with 26 additions and 26 deletions

View file

@ -36,15 +36,15 @@
class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D);
Vector2 extents;
Vector2 size;
void _update_shape();
protected:
static void _bind_methods();
public:
void set_extents(const Vector2 &p_extents);
Vector2 get_extents() const;
void set_size(const Vector2 &p_size);
Vector2 get_size() const;
virtual void draw(const RID &p_to_rid, const Color &p_color) override;
virtual Rect2 get_rect() const override;