[Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
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120 changed files with 547 additions and 548 deletions
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@ -528,7 +528,7 @@
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Position offset for tooltips, relative to the mouse cursor's hotspot.
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</member>
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<member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="true">
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If [code]true[/code], allows HiDPI display on Windows, macOS, Android, iOS and HTML5. If [code]false[/code], the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to [url=$DOCS_URL/tutorials/viewports/multiple_resolutions.html]multiple resolutions[/url] instead of disabling this setting.
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If [code]true[/code], allows HiDPI display on Windows, macOS, Android, iOS and Web. If [code]false[/code], the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to [url=$DOCS_URL/tutorials/viewports/multiple_resolutions.html]multiple resolutions[/url] instead of disabling this setting.
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[b]Note:[/b] This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
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</member>
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<member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true">
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@ -546,16 +546,16 @@
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</member>
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<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
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Forces the main window to be always on top.
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[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
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[b]Note:[/b] This setting is ignored on iOS, Android, and Web.
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</member>
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<member name="display/window/size/borderless" type="bool" setter="" getter="" default="false">
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Forces the main window to be borderless.
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[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
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[b]Note:[/b] This setting is ignored on iOS, Android, and Web.
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</member>
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<member name="display/window/size/fullscreen" type="bool" setter="" getter="" default="false">
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Sets the main window to full screen when the project starts. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
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Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
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[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
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[b]Note:[/b] This setting is ignored on iOS, Android, and Web.
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</member>
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<member name="display/window/size/resizable" type="bool" setter="" getter="" default="true">
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Allows the window to be resizable by default.
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@ -569,11 +569,11 @@
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</member>
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<member name="display/window/size/window_height_override" type="int" setter="" getter="" default="0">
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On desktop platforms, overrides the game's initial window height. See also [member display/window/size/window_width_override], [member display/window/size/viewport_width] and [member display/window/size/viewport_height].
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[b]Note:[/b] By default, or when set to [code]0[/code], the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5.
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[b]Note:[/b] By default, or when set to [code]0[/code], the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and Web.
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</member>
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<member name="display/window/size/window_width_override" type="int" setter="" getter="" default="0">
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On desktop platforms, overrides the game's initial window width. See also [member display/window/size/window_height_override], [member display/window/size/viewport_width] and [member display/window/size/viewport_height].
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[b]Note:[/b] By default, or when set to [code]0[/code], the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
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[b]Note:[/b] By default, or when set to [code]0[/code], the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and Web.
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</member>
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<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
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Sets the V-Sync mode for the main game window.
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