Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037
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10 changed files with 2429 additions and 15 deletions
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@ -29,7 +29,7 @@
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/*************************************************************************/
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#include "convex_polygon_shape_3d.h"
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#include "core/math/quick_hull.h"
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#include "core/math/convex_hull.h"
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#include "servers/physics_server_3d.h"
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Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
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@ -38,7 +38,7 @@ Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
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if (points.size() > 3) {
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Vector<Vector3> varr = Variant(points);
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Geometry3D::MeshData md;
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Error err = QuickHull::build(varr, md);
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Error err = ConvexHullComputer::convex_hull(varr, md);
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if (err == OK) {
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Vector<Vector3> lines;
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lines.resize(md.edges.size() * 2);
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