Expose and document ProjectSettings.get_global_class_list()

This commit is contained in:
bitsawer 2023-02-03 20:37:52 +02:00
parent 0b1d516f67
commit d1521933bb
4 changed files with 35 additions and 6 deletions

View file

@ -38,7 +38,7 @@
# To get the name of the underlying Object type, you need the `get_class()` method.
print("foo is a(n) %s" % foo.get_class()) # inject the class name into a formatted string.
# Note also that there is not yet any way to get a script's `class_name` string easily.
# To fetch that value, you can parse the [code]res://.godot/global_script_class_cache.cfg[/code] file with the [ConfigFile] API.
# To fetch that value, you can use [member ProjectSettings.get_global_class_list].
# Open your project.godot file to see it up close.
[/gdscript]
[csharp]