Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
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@ -17,7 +17,7 @@ func test():
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print(Plane(1, 2, 3, 4))
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print(Quaternion(1, 2, 3, 4))
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print(AABB(Vector3.ZERO, Vector3.ONE))
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print(Basis(Vector3(0, 0, 0)))
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print(Basis.from_euler(Vector3(0, 0, 0)))
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print(Transform3D.IDENTITY)
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print(Color(1, 2, 3, 4))
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