Rename GPUParticles attractor and collision nodes to have a 3D suffix

GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
This commit is contained in:
Hugo Locurcio 2021-12-06 19:13:12 +01:00
parent ff118d7a88
commit cf936ae0dd
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GPG key ID: 39E8F8BE30B0A49C
21 changed files with 188 additions and 188 deletions

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@ -7010,7 +7010,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(PhysicalBone3DEditorPlugin(this)));
add_editor_plugin(memnew(MeshEditorPlugin(this)));
add_editor_plugin(memnew(MaterialEditorPlugin(this)));
add_editor_plugin(memnew(GPUParticlesCollisionSDFEditorPlugin(this)));
add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin(this)));
add_editor_plugin(memnew(InputEventEditorPlugin(this)));
add_editor_plugin(memnew(SubViewportPreviewEditorPlugin(this)));
add_editor_plugin(memnew(TextControlEditorPlugin(this)));