Fix multiple issues with CSGPolygon

This commit is contained in:
Marcel Admiraal 2021-05-30 18:35:52 +01:00
parent 810c30dc09
commit cf771342cb
3 changed files with 288 additions and 462 deletions

View file

@ -4,7 +4,7 @@
Extrudes a 2D polygon shape to create a 3D mesh.
</brief_description>
<description>
This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
An array of 2D points is extruded to quickly and easily create a variety of 3D meshes.
</description>
<tutorials>
</tutorials>
@ -12,63 +12,65 @@
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
Extrusion depth when [member mode] is [constant MODE_DEPTH].
When [member mode] is [constant MODE_DEPTH], the depth of the extrusion.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
Material to use for the resulting mesh.
Material to use for the resulting mesh. The UV maps the top half of the material to the extruded shape (U along the length of the extrusions and V around the outline of the [member polygon]), the bottom-left quarter to the front end face, and the bottom-right quarter to the back end face.
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon3D.Mode" default="0">
Extrusion mode.
The [member mode] used to extrude the [member polygon].
</member>
<member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u">
If [code]true[/code] the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH].
When [member mode] is [constant MODE_PATH], by default, the top half of the [member material] is stretched along the entire length of the extruded shape. If [code]false[/code] the top half of the material is repeated every step of the extrusion.
</member>
<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH].
When [member mode] is [constant MODE_PATH], the path interval or ratio of path points to extrusions.
</member>
<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
If [code]true[/code] the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH].
When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of the path are joined, by adding an extrusion between the last and first points of the path.
</member>
<member name="path_local" type="bool" setter="set_path_local" getter="is_path_local">
If [code]false[/code] we extrude centered on our path, if [code]true[/code] we extrude in relation to the position of our CSGPolygon3D when [member mode] is [constant MODE_PATH].
When [member mode] is [constant MODE_PATH], if [code]true[/code] the [Transform3D] of the [CSGPolygon3D] is used as the starting point for the extrusions, not the [Transform3D] of the [member path_node].
</member>
<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
The [Shape3D] object containing the path along which we extrude when [member mode] is [constant MODE_PATH].
When [member mode] is [constant MODE_PATH], the location of the [Path3D] object used to extrude the [member polygon].
</member>
<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon3D.PathRotation">
The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH].
When [member mode] is [constant MODE_PATH], the [enum PathRotation] method used to rotate the [member polygon] as it is extruded.
</member>
<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)">
Point array that defines the shape that we'll extrude.
The point array that defines the 2D polygon that is extruded.
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false">
Generates smooth normals so smooth shading is applied to our mesh.
If [code]true[/code], applies smooth shading to the extrusions.
</member>
<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN].
When [member mode] is [constant MODE_SPIN], the total number of degrees the [member polygon] is rotated when extruding.
</member>
<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
Number of extrusion when [member mode] is [constant MODE_SPIN].
When [member mode] is [constant MODE_SPIN], the number of extrusions made.
</member>
</members>
<constants>
<constant name="MODE_DEPTH" value="0" enum="Mode">
Shape3D is extruded to [member depth].
The [member polygon] shape is extruded along the negative Z axis.
</constant>
<constant name="MODE_SPIN" value="1" enum="Mode">
Shape3D is extruded by rotating it around an axis.
The [member polygon] shape is extruded by rotating it around the Y axis.
</constant>
<constant name="MODE_PATH" value="2" enum="Mode">
Shape3D is extruded along a path set by a [Shape3D] set in [member path_node].
The [member polygon] shape is extruded along the [Path3D] specified in [member path_node].
</constant>
<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
Slice is not rotated.
The [member polygon] shape is not rotated.
[b]Note:[/b] Requires the path Z coordinates to continually decrease to ensure viable shapes.
</constant>
<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
Slice is rotated around the up vector of the path.
The [member polygon] shape is rotated along the path, but it is not rotated around the path axis.
[b]Note:[/b] Requires the path Z coordinates to continually decrease to ensure viable shapes.
</constant>
<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
Slice is rotate to match the path exactly.
The [member polygon] shape follows the path and its rotations around the path axis.
</constant>
</constants>
</class>