Fix RESET animation not being created
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2 changed files with 12 additions and 4 deletions
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@ -541,9 +541,9 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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player->get_animation_list(&sname);
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Ref<Animation> reset_anim;
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bool has_reset_anim = player->has_animation("RESET");
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bool has_reset_anim = player->has_animation(SceneStringNames::get_singleton()->RESET);
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if (has_reset_anim) {
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reset_anim = player->get_animation("RESET");
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reset_anim = player->get_animation(SceneStringNames::get_singleton()->RESET);
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}
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for (const StringName &E : sname) {
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Ref<Animation> anim = player->get_animation(E);
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