Add Vector4 to VisualShader
This commit is contained in:
parent
a49079947b
commit
cf58d23a72
27 changed files with 952 additions and 64 deletions
|
|
@ -30,7 +30,13 @@
|
|||
<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
|
||||
The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_MAX" value="5" enum="OpType">
|
||||
<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
|
||||
A 4D vector type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType">
|
||||
The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_MAX" value="7" enum="OpType">
|
||||
Represents the size of the [enum OpType] enum.
|
||||
</constant>
|
||||
</constants>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue