[Viewport] Add option to inherit parents texture filter/repeat, use it for popups.
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9 changed files with 199 additions and 44 deletions
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@ -789,7 +789,7 @@
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Represents the size of the [enum TextureFilter] enum.
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</constant>
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<constant name="TEXTURE_REPEAT_PARENT_NODE" value="0" enum="TextureRepeat">
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The [CanvasItem] will inherit the filter from its parent.
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The [CanvasItem] will inherit the repeat mode from its parent.
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</constant>
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<constant name="TEXTURE_REPEAT_DISABLED" value="1" enum="TextureRepeat">
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The texture does not repeat. Sampling the texture outside its extents will result in "stretching" of the edge pixels. You can avoid this by ensuring a 1-pixel fully transparent border on each side of the texture.
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@ -659,6 +659,8 @@
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<member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="true">
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If [code]true[/code], allows navigating [PopupMenu] with letter keys.
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</member>
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<member name="canvas_item_default_texture_filter" type="int" setter="set_default_canvas_item_texture_filter" getter="get_default_canvas_item_texture_filter" overrides="Viewport" enum="Viewport.DefaultCanvasItemTextureFilter" default="4" />
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<member name="canvas_item_default_texture_repeat" type="int" setter="set_default_canvas_item_texture_repeat" getter="get_default_canvas_item_texture_repeat" overrides="Viewport" enum="Viewport.DefaultCanvasItemTextureRepeat" default="3" />
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<member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true">
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If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected.
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</member>
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@ -9,6 +9,8 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="canvas_item_default_texture_filter" type="int" setter="set_default_canvas_item_texture_filter" getter="get_default_canvas_item_texture_filter" overrides="Viewport" enum="Viewport.DefaultCanvasItemTextureFilter" default="4" />
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<member name="canvas_item_default_texture_repeat" type="int" setter="set_default_canvas_item_texture_repeat" getter="get_default_canvas_item_texture_repeat" overrides="Viewport" enum="Viewport.DefaultCanvasItemTextureRepeat" default="3" />
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<member name="transparent" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" />
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<member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background" overrides="Viewport" default="true" />
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</members>
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@ -768,7 +768,10 @@
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The texture filter reads from the nearest pixel and blends between the nearest 2 mipmaps (or uses the nearest mipmap if [member ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter] is [code]true[/code]). This makes the texture look pixelated from up close, and smooth from a distance.
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Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to [Camera2D] zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
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</constant>
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<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX" value="4" enum="DefaultCanvasItemTextureFilter">
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<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_PARENT_NODE" value="4" enum="DefaultCanvasItemTextureFilter">
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The [Viewport] will inherit the filter from its parent [CanvasItem] or [Viewport].
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</constant>
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<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX" value="5" enum="DefaultCanvasItemTextureFilter">
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Represents the size of the [enum DefaultCanvasItemTextureFilter] enum.
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</constant>
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<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED" value="0" enum="DefaultCanvasItemTextureRepeat">
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@ -780,7 +783,10 @@
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<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR" value="2" enum="DefaultCanvasItemTextureRepeat">
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Flip the texture when repeating so that the edge lines up instead of abruptly changing.
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</constant>
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<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX" value="3" enum="DefaultCanvasItemTextureRepeat">
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<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_PARENT_NODE" value="3" enum="DefaultCanvasItemTextureRepeat">
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The [Viewport] will inherit the repeat mode from its parent [CanvasItem] or [Viewport].
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</constant>
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<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX" value="4" enum="DefaultCanvasItemTextureRepeat">
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Represents the size of the [enum DefaultCanvasItemTextureRepeat] enum.
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</constant>
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<constant name="SDF_OVERSIZE_100_PERCENT" value="0" enum="SDFOversize">
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