Validate code tags for class and member references
This commit also adds means to manually disable warnings in `code` tags where it's a false positive with the new `skip-lint` attribute. Warnings are now enabled on CI to prevent future errors.
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89 changed files with 514 additions and 359 deletions
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@ -184,11 +184,11 @@
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</member>
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<member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance" default="10.0">
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Distance at which the object appears fully opaque.
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[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than [code]distance_fade_min_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
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[b]Note:[/b] If [member distance_fade_max_distance] is less than [member distance_fade_min_distance], the behavior will be reversed. The object will start to fade away at [member distance_fade_max_distance] and will fully disappear once it reaches [member distance_fade_min_distance].
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</member>
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<member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance" default="0.0">
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Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible.
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[b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than [code]distance_fade_max_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
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[b]Note:[/b] If [member distance_fade_min_distance] is greater than [member distance_fade_max_distance], the behavior will be reversed. The object will start to fade away at [member distance_fade_max_distance] and will fully disappear once it reaches [member distance_fade_min_distance].
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</member>
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<member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="BaseMaterial3D.DistanceFadeMode" default="0">
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Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s.
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