Merge pull request #4300 from leezh/control_focus_mode
Exposed Control::focus_mode to the scene editor
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commit
cbba9c4506
8 changed files with 46 additions and 4 deletions
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@ -5738,6 +5738,20 @@
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Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.
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</description>
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</method>
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<method name="set_enabled_focus_mode">
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<argument index="0" name="mode" type="int">
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</argument>
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<description>
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Sets the focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]).
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</description>
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</method>
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<method name="get_enabled_focus_mode" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns focus access mode used when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]).
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</description>
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</method>
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</methods>
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<signals>
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<signal name="released">
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@ -9171,6 +9185,13 @@
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Set the focus access mode for the control (FOCUS_NONE, FOCUS_CLICK, FOCUS_ALL). Only one Control can be focused at the same time, and it will receive keyboard signals.
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</description>
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</method>
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<method name="get_focus_mode" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the focus access mode for the control (FOCUS_NONE, FOCUS_CLICK, FOCUS_ALL) (see [method set_focus_mode]).
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</description>
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</method>
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<method name="has_focus" qualifiers="const">
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<return type="bool">
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</return>
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