doc: Sync classref with current source
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@ -266,6 +266,8 @@
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<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
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The root of the edited scene.
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</member>
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<member name="multiplayer_api" type="MultiplayerAPI" setter="set_multiplayer_api" getter="get_multiplayer_api">
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</member>
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<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
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The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
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</member>
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</signal>
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<signal name="tree_changed">
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<description>
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Emitted whenever the SceneTree hierarchy changed (children being moved or renamed, etc.).
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Emitted whenever the SceneTree hierarchy changed (children being moved or renamed, etc.).
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</description>
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</signal>
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</signals>
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