doc: Sync classref with current source
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@ -762,9 +762,13 @@
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</method>
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</methods>
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<members>
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<member name="custom_multiplayer_api" type="MultiplayerAPI" setter="set_custom_multiplayer_api" getter="get_custom_multiplayer_api">
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</member>
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<member name="filename" type="String" setter="set_filename" getter="get_filename">
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When a scene is instanced from a file, its topmost node contains the filename from which it was loaded.
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</member>
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<member name="multiplayer_api" type="MultiplayerAPI" setter="" getter="get_multiplayer_api">
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</member>
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<member name="name" type="String" setter="set_name" getter="get_name">
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The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed
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</member>
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