Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
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247 changed files with 794 additions and 794 deletions
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@ -132,7 +132,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
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// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
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List<Pair<TreeItem *, int> > parents;
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List<Pair<TreeItem *, int>> parents;
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for (int i = 0; i < p_tree->nodes.size(); i++) {
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TreeItem *parent = NULL;
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if (parents.size()) { // Find last parent.
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@ -611,8 +611,8 @@ bool EditorProfiler::is_profiling() {
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return activate->is_pressed();
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}
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Vector<Vector<String> > EditorProfiler::get_data_as_csv() const {
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Vector<Vector<String> > res;
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Vector<Vector<String>> EditorProfiler::get_data_as_csv() const {
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Vector<Vector<String>> res;
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if (frame_metrics.empty()) {
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return res;
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@ -169,7 +169,7 @@ public:
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void clear();
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Vector<Vector<String> > get_data_as_csv() const;
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Vector<Vector<String>> get_data_as_csv() const;
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EditorProfiler();
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};
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@ -678,8 +678,8 @@ bool EditorVisualProfiler::is_profiling() {
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return activate->is_pressed();
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}
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Vector<Vector<String> > EditorVisualProfiler::get_data_as_csv() const {
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Vector<Vector<String> > res;
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Vector<Vector<String>> EditorVisualProfiler::get_data_as_csv() const {
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Vector<Vector<String>> res;
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#if 0
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if (frame_metrics.empty()) {
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return res;
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@ -146,7 +146,7 @@ public:
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void clear();
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Vector<Vector<String> > get_data_as_csv() const;
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Vector<Vector<String>> get_data_as_csv() const;
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EditorVisualProfiler();
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};
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@ -165,7 +165,7 @@ void ScriptEditorDebugger::_file_selected(const String &p_file) {
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file->store_csv_line(line);
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// values
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List<Vector<float> >::Element *E = perf_history.back();
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List<Vector<float>>::Element *E = perf_history.back();
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while (E) {
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Vector<float> &perf_data = E->get();
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@ -178,7 +178,7 @@ void ScriptEditorDebugger::_file_selected(const String &p_file) {
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}
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file->store_string("\n");
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Vector<Vector<String> > profiler_data = profiler->get_data_as_csv();
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Vector<Vector<String>> profiler_data = profiler->get_data_as_csv();
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for (int i = 0; i < profiler_data.size(); i++) {
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file->store_csv_line(profiler_data[i]);
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}
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@ -728,7 +728,7 @@ void ScriptEditorDebugger::_performance_draw() {
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float spacing = point_sep / float(cols);
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float from = r.size.width;
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List<Vector<float> >::Element *E = perf_history.front();
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List<Vector<float>>::Element *E = perf_history.front();
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float prev = -1;
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while (from >= 0 && E) {
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@ -109,7 +109,7 @@ private:
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// Each debugger should have it's tree in the future I guess.
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const Tree *editor_remote_tree = NULL;
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List<Vector<float> > perf_history;
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List<Vector<float>> perf_history;
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Vector<float> perf_max;
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Vector<TreeItem *> perf_items;
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