Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
This commit is contained in:
parent
41d075de58
commit
c9b75431f3
20 changed files with 15 additions and 18 deletions
8
modules/mono/editor/script_templates/Object/empty.cs
Normal file
8
modules/mono/editor/script_templates/Object/empty.cs
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
// meta-description: Empty template suitable for all Objects
|
||||
|
||||
using _BINDINGS_NAMESPACE_;
|
||||
using System;
|
||||
|
||||
public partial class _CLASS_ : _BASE_
|
||||
{
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue