Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
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20 changed files with 15 additions and 18 deletions
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modules/gdscript/editor/script_templates/Object/empty.gd
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modules/gdscript/editor/script_templates/Object/empty.gd
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# meta-description: Empty template suitable for all Objects
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extends _BASE_
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