Remove unused anisotropy setter/getter methods in VoxelGI
These methods weren't exposed to the scripting API. Anisotropy was used in earlier iterations of VoxelGI, but it was removed as it was too expensive.
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6 changed files with 0 additions and 34 deletions
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@ -74,9 +74,6 @@ public:
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virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
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virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
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virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {}
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virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; }
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virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override { return 0; }
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};
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