Don't store TileMapLayer data if empty

This commit is contained in:
kobewi 2024-04-19 18:05:48 +02:00
parent 4a0160241f
commit c7b6cf9f6d
2 changed files with 10 additions and 1 deletions

View file

@ -2588,6 +2588,11 @@ TileMapLayer::HighlightMode TileMapLayer::get_highlight_mode() const {
}
void TileMapLayer::set_tile_map_data_from_array(const Vector<uint8_t> &p_data) {
if (p_data.is_empty()) {
clear();
return;
}
const int cell_data_struct_size = 12;
int size = p_data.size();
@ -2630,6 +2635,10 @@ Vector<uint8_t> TileMapLayer::get_tile_map_data_as_array() const {
const int cell_data_struct_size = 12;
Vector<uint8_t> tile_map_data_array;
if (tile_map_layer_data.is_empty()) {
return tile_map_data_array;
}
tile_map_data_array.resize(2 + tile_map_layer_data.size() * cell_data_struct_size);
uint8_t *ptr = tile_map_data_array.ptrw();