Rename the argument tag to param in XML documentation
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432 changed files with 10529 additions and 10529 deletions
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@ -33,19 +33,19 @@
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<methods>
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<method name="add_index">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Adds a vertex to index array if you are using indexed vertices. Does not need to be called before adding vertices.
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</description>
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</method>
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<method name="add_triangle_fan">
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<return type="void" />
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<argument index="0" name="vertices" type="PackedVector3Array" />
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<argument index="1" name="uvs" type="PackedVector2Array" default="PackedVector2Array()" />
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<argument index="2" name="colors" type="PackedColorArray" default="PackedColorArray()" />
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<argument index="3" name="uv2s" type="PackedVector2Array" default="PackedVector2Array()" />
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<argument index="4" name="normals" type="PackedVector3Array" default="PackedVector3Array()" />
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<argument index="5" name="tangents" type="Array" default="[]" />
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<param index="0" name="vertices" type="PackedVector3Array" />
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<param index="1" name="uvs" type="PackedVector2Array" default="PackedVector2Array()" />
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<param index="2" name="colors" type="PackedColorArray" default="PackedColorArray()" />
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<param index="3" name="uv2s" type="PackedVector2Array" default="PackedVector2Array()" />
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<param index="4" name="normals" type="PackedVector3Array" default="PackedVector3Array()" />
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<param index="5" name="tangents" type="Array" default="[]" />
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<description>
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Inserts a triangle fan made of array data into [Mesh] being constructed.
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Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES].
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@ -53,23 +53,23 @@
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</method>
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<method name="add_vertex">
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<return type="void" />
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<argument index="0" name="vertex" type="Vector3" />
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<param index="0" name="vertex" type="Vector3" />
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<description>
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Specifies the position of current vertex. Should be called after specifying other vertex properties (e.g. Color, UV).
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</description>
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</method>
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<method name="append_from">
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<return type="void" />
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<argument index="0" name="existing" type="Mesh" />
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<argument index="1" name="surface" type="int" />
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<argument index="2" name="transform" type="Transform3D" />
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<param index="0" name="existing" type="Mesh" />
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<param index="1" name="surface" type="int" />
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<param index="2" name="transform" type="Transform3D" />
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<description>
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Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform3D].
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</description>
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</method>
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<method name="begin">
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<return type="void" />
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<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
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<param index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
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<description>
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Called before adding any vertices. Takes the primitive type as an argument (e.g. [constant Mesh.PRIMITIVE_TRIANGLES]).
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</description>
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@ -82,8 +82,8 @@
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</method>
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<method name="commit">
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<return type="ArrayMesh" />
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<argument index="0" name="existing" type="ArrayMesh" default="null" />
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<argument index="1" name="flags" type="int" default="0" />
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<param index="0" name="existing" type="ArrayMesh" default="null" />
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<param index="1" name="flags" type="int" default="0" />
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<description>
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Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh].
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[b]FIXME:[/b] Document possible values for [code]flags[/code], it changed in 4.0. Likely some combinations of [enum Mesh.ArrayFormat].
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@ -97,17 +97,17 @@
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</method>
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<method name="create_from">
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<return type="void" />
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<argument index="0" name="existing" type="Mesh" />
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<argument index="1" name="surface" type="int" />
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<param index="0" name="existing" type="Mesh" />
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<param index="1" name="surface" type="int" />
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<description>
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Creates a vertex array from an existing [Mesh].
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</description>
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</method>
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<method name="create_from_blend_shape">
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<return type="void" />
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<argument index="0" name="existing" type="Mesh" />
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<argument index="1" name="surface" type="int" />
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<argument index="2" name="blend_shape" type="String" />
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<param index="0" name="existing" type="Mesh" />
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<param index="1" name="surface" type="int" />
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<param index="2" name="blend_shape" type="String" />
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<description>
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Creates a vertex array from the specified blend shape of an existing [Mesh]. This can be used to extract a specific pose from a blend shape.
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</description>
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@ -120,8 +120,8 @@
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</method>
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<method name="generate_lod">
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<return type="PackedInt32Array" />
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<argument index="0" name="nd_threshold" type="float" />
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<argument index="1" name="target_index_count" type="int" default="3" />
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<param index="0" name="nd_threshold" type="float" />
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<param index="1" name="target_index_count" type="int" default="3" />
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<description>
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Generates a LOD for a given [code]nd_threshold[/code] in linear units (square root of quadric error metric), using at most [code]target_index_count[/code] indices.
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Deprecated. Unused internally and neglects to preserve normals or UVs. Consider using [method ImporterMesh.generate_lods] instead.
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@ -129,7 +129,7 @@
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</method>
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<method name="generate_normals">
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<return type="void" />
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<argument index="0" name="flip" type="bool" default="false" />
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<param index="0" name="flip" type="bool" default="false" />
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<description>
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Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays]. For correct display of normal-mapped surfaces, you will also have to generate tangents using [method generate_tangents].
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[b]Note:[/b] [method generate_normals] only works if the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].
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@ -149,7 +149,7 @@
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</method>
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<method name="get_custom_format" qualifiers="const">
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<return type="int" enum="SurfaceTool.CustomFormat" />
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<argument index="0" name="channel_index" type="int" />
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<param index="0" name="channel_index" type="int" />
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<description>
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Returns the format for custom [code]channel_index[/code] (currently up to 4). Returns [constant CUSTOM_MAX] if this custom channel is unused.
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</description>
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@ -182,14 +182,14 @@
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</method>
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<method name="set_bones">
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<return type="void" />
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<argument index="0" name="bones" type="PackedInt32Array" />
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<param index="0" name="bones" type="PackedInt32Array" />
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<description>
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Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/code] must contain 4 integers.
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</description>
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</method>
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<method name="set_color">
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<return type="void" />
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<argument index="0" name="color" type="Color" />
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<param index="0" name="color" type="Color" />
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<description>
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Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
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[b]Note:[/b] The material must have [member BaseMaterial3D.vertex_color_use_as_albedo] enabled for the vertex color to be visible.
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@ -197,8 +197,8 @@
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</method>
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<method name="set_custom">
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<return type="void" />
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<argument index="0" name="channel_index" type="int" />
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<argument index="1" name="custom_color" type="Color" />
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<param index="0" name="channel_index" type="int" />
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<param index="1" name="custom_color" type="Color" />
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<description>
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Sets the custom value on this vertex for [code]channel_index[/code].
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[method set_custom_format] must be called first for this [code]channel_index[/code]. Formats which are not RGBA will ignore other color channels.
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@ -206,8 +206,8 @@
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</method>
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<method name="set_custom_format">
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<return type="void" />
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<argument index="0" name="channel_index" type="int" />
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<argument index="1" name="format" type="int" enum="SurfaceTool.CustomFormat" />
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<param index="0" name="channel_index" type="int" />
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<param index="1" name="format" type="int" enum="SurfaceTool.CustomFormat" />
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<description>
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Sets the color format for this custom [code]channel_index[/code]. Use [constant CUSTOM_MAX] to disable.
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Must be invoked after [method begin] and should be set before [method commit] or [method commit_to_arrays].
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@ -215,21 +215,21 @@
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</method>
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<method name="set_material">
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<return type="void" />
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<argument index="0" name="material" type="Material" />
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<param index="0" name="material" type="Material" />
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<description>
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Sets [Material] to be used by the [Mesh] you are constructing.
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</description>
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</method>
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<method name="set_normal">
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<return type="void" />
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<argument index="0" name="normal" type="Vector3" />
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<param index="0" name="normal" type="Vector3" />
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<description>
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Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
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</description>
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</method>
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<method name="set_skin_weight_count">
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<return type="void" />
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<argument index="0" name="count" type="int" enum="SurfaceTool.SkinWeightCount" />
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<param index="0" name="count" type="int" enum="SurfaceTool.SkinWeightCount" />
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<description>
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Set to [constant SKIN_8_WEIGHTS] to indicate that up to 8 bone influences per vertex may be used.
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By default, only 4 bone influences are used ([constant SKIN_4_WEIGHTS])
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@ -238,35 +238,35 @@
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</method>
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<method name="set_smooth_group">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation.
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</description>
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</method>
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<method name="set_tangent">
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<return type="void" />
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<argument index="0" name="tangent" type="Plane" />
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<param index="0" name="tangent" type="Plane" />
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<description>
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Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
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</description>
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</method>
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<method name="set_uv">
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<return type="void" />
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<argument index="0" name="uv" type="Vector2" />
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<param index="0" name="uv" type="Vector2" />
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<description>
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Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
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</description>
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</method>
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<method name="set_uv2">
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<return type="void" />
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<argument index="0" name="uv2" type="Vector2" />
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<param index="0" name="uv2" type="Vector2" />
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<description>
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Specifies an optional second set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
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</description>
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</method>
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<method name="set_weights">
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<return type="void" />
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<argument index="0" name="weights" type="PackedFloat32Array" />
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<param index="0" name="weights" type="PackedFloat32Array" />
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<description>
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Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/code] must contain 4 values. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
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</description>
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