Added option in project settings to draw Shape2D outlines

Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
This commit is contained in:
PouleyKetchoupp 2021-02-25 06:56:47 -07:00
parent 2ffecb76ed
commit c4b116cff7
8 changed files with 54 additions and 25 deletions

View file

@ -85,9 +85,11 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
if (is_collision_outline_enabled()) {
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
}
}
Rect2 CapsuleShape2D::get_rect() const {